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PCMania 40
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PCMania CD40_1.iso
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render40
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oca_a
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pupitre.inc
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1995-10-08
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#include "mesa.inc"
#include "texturas.inc"
#declare BOUND_SILLA = box {
<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
no_shadow
scale <4.50, 4.5, 3.50>
}
#declare RESPALDO = box {
<-1, -1, -1>, <1, 1, 1>
texture {
Mesa_Silla
}
scale <1.700, 0.10, 0.70>
rotate <10.00, 0.00, 0.00>
translate <-0.2, -2.5, 3.4>
}
#declare SUJETARES1 = cylinder {
<0,0,1>, <0,0,0>, 1
texture {
Verde_silla
}
scale <0.25, 0.250, 2.500>
rotate <10.0, 0.0, 0.0>
translate <-1.7, -2.30, 0.665539>
}
#declare SUJETARES2 = cylinder {
<0,0,1>, <0,0,0>, 1
texture {
Verde_silla
}
scale <0.25, 0.25, 2.5>
rotate <10.0, 0.00, 0.0>
translate <1.10, -2.30, 0.751132>
}
#declare PUPITRE =union{
object{ MESA scale <0.80, 0.80, 2.15> translate <0.0, 0.0, 0.50000>}
object{ MESA2 scale <0.10, 0.5, 0.10> rotate <0.0, 0.0, -90.0>}
union {//SILLA
object { MESA2 }
object { RESPALDO }
object { SUJETARES1 }
object { SUJETARES2 }
bounded_by { BOUND_SILLA }
translate <0.00, -2.50, -0.20>
scale <0.55, 0.55, 1.3>}
}